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- /* $Id: api.c,v 1.11 1997/02/19 18:09:10 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: api.c,v $
- * Revision 1.11 1997/02/19 18:09:10 brianp
- * now only print "no rendering context" error if MESA_DEBUG is set
- *
- * Revision 1.10 1997/02/10 19:49:29 brianp
- * added glResizeBuffersMESA() code
- *
- * Revision 1.9 1997/02/09 18:49:52 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.8 1997/01/08 20:55:25 brianp
- * added GL_EXT_texture_object API functions
- *
- * Revision 1.7 1996/11/09 01:41:17 brianp
- * check if there's no rendering context and return gracefully
- *
- * Revision 1.6 1996/11/07 04:12:13 brianp
- * glTexImage[12]D() reimplemented
- *
- * Revision 1.5 1996/10/11 03:41:44 brianp
- * added glPolygonOffsetEXT()
- *
- * Revision 1.4 1996/09/27 01:23:50 brianp
- * added extra error checking when DEBUG is defined
- *
- * Revision 1.3 1996/09/26 22:52:12 brianp
- * added glInterleavedArrays
- *
- * Revision 1.2 1996/09/14 06:27:22 brianp
- * some functions didn't return needed values
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <stdio.h>
- #include <stdlib.h>
- #include "bitmap.h"
- #include "context.h"
- #include "eval.h"
- #include "image.h"
- #include "macros.h"
- #include "matrix.h"
- #include "teximage.h"
- #include "types.h"
-
-
-
- #ifdef MULTI_THREADING
-
- /* Get the context associated with the calling thread */
- #define GET_CONTEXT GLcontext *CC = gl_get_thread_context()
-
- #else
-
- /* CC is a global pointer for all threads in the address space */
- #define GET_CONTEXT
-
- #endif /*MULTI_THREADED*/
-
-
-
- #define CHECK_CONTEXT \
- if (!CC) { \
- if (getenv("MESA_DEBUG")) { \
- fprintf(stderr,"Mesa user error: no rendering context.\n"); \
- } \
- return; \
- }
-
- #define CHECK_CONTEXT_RETURN(R) \
- if (!CC) { \
- if (getenv("MESA_DEBUG")) { \
- fprintf(stderr,"Mesa user error: no rendering context.\n"); \
- } \
- return (R); \
- }
-
-
-
- #define SHORTCUT
-
-
- void glAccum( GLenum op, GLfloat value )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Accum)(CC, op, value);
- }
-
-
- void glAlphaFunc( GLenum func, GLclampf ref )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.AlphaFunc)(CC, func, ref);
- }
-
-
- GLboolean glAreTexturesResident( GLsizei n, const GLuint *textures,
- GLboolean *residences )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(GL_FALSE);
- return (*CC->API.AreTexturesResident)(CC, n, textures, residences);
- }
-
-
- void glArrayElement( GLint i )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ArrayElement)(CC, i);
- }
-
-
- void glBegin( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Begin)( CC, mode );
- }
-
-
- void glBindTexture( GLenum target, GLuint texture )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.BindTexture)(CC, target, texture);
- }
-
-
- void glBitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- if (!CC->CompileFlag) {
- /* execute only, try optimized case where no unpacking needed */
- if ( CC->Unpack.LsbFirst==GL_FALSE
- && CC->Unpack.Alignment==1
- && CC->Unpack.RowLength==0
- && CC->Unpack.SkipPixels==0
- && CC->Unpack.SkipRows==0) {
- /* Special case: no unpacking needed */
- struct gl_image image;
- image.Width = width;
- image.Height = height;
- image.Components = 0;
- image.Type = GL_BITMAP;
- image.Data = (GLvoid *) bitmap;
- (*CC->Exec.Bitmap)( CC, width, height, xorig, yorig,
- xmove, ymove, &image );
- }
- else {
- struct gl_image *image;
- image = gl_unpack_bitmap( CC, width, height, bitmap );
- (*CC->Exec.Bitmap)( CC, width, height, xorig, yorig,
- xmove, ymove, image );
- gl_free_image( image );
- }
- }
- else {
- /* compile and maybe execute */
- struct gl_image *image;
- image = gl_unpack_bitmap( CC, width, height, bitmap );
- (*CC->API.Bitmap)(CC, width, height, xorig, yorig, xmove, ymove, image );
- }
- }
-
-
- void glBlendFunc( GLenum sfactor, GLenum dfactor )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.BlendFunc)(CC, sfactor, dfactor);
- }
-
-
- void glCallList( GLuint list )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CallList)(CC, list);
- }
-
-
- void glCallLists( GLsizei n, GLenum type, const GLvoid *lists )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CallLists)(CC, n, type, lists);
- }
-
-
- void glClear( GLbitfield mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Clear)(CC, mask);
- }
-
-
- void glClearAccum( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ClearAccum)(CC, red, green, blue, alpha);
- }
-
-
-
- void glClearIndex( GLfloat c )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ClearIndex)(CC, c);
- }
-
-
- void glClearColor( GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ClearColor)(CC, red, green, blue, alpha);
- }
-
-
- void glClearDepth( GLclampd depth )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ClearDepth)( CC, depth );
- }
-
-
- void glClearStencil( GLint s )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ClearStencil)(CC, s);
- }
-
-
- void glClipPlane( GLenum plane, const GLdouble *equation )
- {
- GLfloat eq[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- eq[0] = (GLfloat) equation[0];
- eq[1] = (GLfloat) equation[1];
- eq[2] = (GLfloat) equation[2];
- eq[3] = (GLfloat) equation[3];
- (*CC->API.ClipPlane)(CC, plane, eq );
- }
-
-
- void glColor3b( GLbyte red, GLbyte green, GLbyte blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue), 1.0F );
- }
-
-
- void glColor3d( GLdouble red, GLdouble green, GLdouble blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, (GLfloat) red, (GLfloat) green,
- (GLfloat) blue, 1.0F );
- }
-
-
- void glColor3f( GLfloat red, GLfloat green, GLfloat blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, red, green, blue, 1.0F );
- }
-
-
- void glColor3i( GLint red, GLint green, GLint blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, INT_TO_FLOAT(red), INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue), 1.0F );
- }
-
-
- void glColor3s( GLshort red, GLshort green, GLshort blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue), 1.0F );
- }
-
-
- void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4ub)( CC, red, green, blue, 255 );
- }
-
-
- void glColor3ui( GLuint red, GLuint green, GLuint blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue), 1.0F );
- }
-
-
- void glColor3us( GLushort red, GLushort green, GLushort blue )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue), 1.0F );
- }
-
-
- void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
- }
-
-
- void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, (GLfloat) red, (GLfloat) green,
- (GLfloat) blue, (GLfloat) alpha );
- }
-
-
- void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, red, green, blue, alpha );
- }
-
- void glColor4i( GLint red, GLint green, GLint blue, GLint alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, INT_TO_FLOAT(red), INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
- }
-
-
- void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
- }
-
- void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4ub)( CC, red, green, blue, alpha );
- }
-
- void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
- }
-
- void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
- }
-
-
- void glColor3bv( const GLbyte *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), 1.0F );
- }
-
-
- void glColor3dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, (GLdouble) v[0], (GLdouble) v[1],
- (GLdouble) v[2], 1.0F );
- }
-
-
- void glColor3fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, v[0],v [1], v[2], 1.0F );
- }
-
-
- void glColor3iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), 1.0F );
- }
-
-
- void glColor3sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), 1.0F );
- }
-
-
- void glColor3ubv( const GLubyte *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4ub)( CC, v[0], v[1], v[2], 255 );
- }
-
-
- void glColor3uiv( const GLuint *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), 1.0F );
- }
-
-
- void glColor3usv( const GLushort *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), 1.0F );
-
- }
-
-
- void glColor4bv( const GLbyte *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
- }
-
-
- void glColor4dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, (GLdouble) v[0], (GLdouble) v[1],
- (GLdouble) v[2], (GLdouble) v[3] );
- }
-
-
- void glColor4fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, v[0], v[1], v[2], v[3] );
- }
-
-
- void glColor4iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
- }
-
-
- void glColor4sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
- }
-
-
- void glColor4ubv( const GLubyte *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4ub)( CC, v[0], v[1], v[2], v[3] );
- }
-
-
- void glColor4uiv( const GLuint *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
- }
-
-
- void glColor4usv( const GLushort *v )
- {
- GET_CONTEXT;
- (*CC->API.Color4f)( CC, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
- }
-
-
- void glColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ColorMask)(CC, red, green, blue, alpha);
- }
-
-
- void glColorMaterial( GLenum face, GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ColorMaterial)(CC, face, mode);
- }
-
-
- void glColorPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ColorPointer)(CC, size, type, stride, ptr);
- }
-
-
- void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum type )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CopyPixels)(CC, x, y, width, height, type);
- }
-
-
- void glCopyTexImage1D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CopyTexImage1D)( CC, target, level, internalformat,
- x, y, width, border );
- }
-
-
- void glCopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CopyTexImage2D)( CC, target, level, internalformat,
- x, y, width, height, border );
- }
-
-
- void glCopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CopyTexSubImage1D)( CC, target, level, xoffset, x, y, width );
- }
-
-
- void glCopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CopyTexSubImage2D)( CC, target, level, xoffset, yoffset,
- x, y, width, height );
- }
-
-
-
- void glCullFace( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CullFace)(CC, mode);
- }
-
-
- void glDepthFunc( GLenum func )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DepthFunc)( CC, func );
- }
-
-
- void glDepthMask( GLboolean flag )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DepthMask)( CC, flag );
- }
-
-
- void glDepthRange( GLclampd near_val, GLclampd far_val )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DepthRange)( CC, near_val, far_val );
- }
-
-
- void glDeleteLists( GLuint list, GLsizei range )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DeleteLists)(CC, list, range);
- }
-
-
- void glDeleteTextures( GLsizei n, const GLuint *textures)
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DeleteTextures)(CC, n, textures);
- }
-
-
- void glDisable( GLenum cap )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Disable)( CC, cap );
- }
-
-
- void glDisableClientState( GLenum cap )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DisableClientState)( CC, cap );
- }
-
-
- void glDrawArrays( GLenum mode, GLint first, GLsizei count )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DrawArrays)(CC, mode, first, count);
- }
-
-
- void glDrawBuffer( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DrawBuffer)(CC, mode);
- }
-
-
- void glDrawElements( GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DrawElements)( CC, mode, count, type, indices );
- }
-
-
- void glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DrawPixels)( CC, width, height, format, type, pixels );
- }
-
-
- void glEnable( GLenum cap )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Enable)( CC, cap );
- }
-
-
- void glEnableClientState( GLenum cap )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EnableClientState)( CC, cap );
- }
-
-
- void glEnd( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.End)( CC );
- }
-
-
- void glEndList( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EndList)(CC);
- }
-
-
-
-
- void glEvalCoord1d( GLdouble u )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord1f)( CC, (GLfloat) u );
- }
-
-
- void glEvalCoord1f( GLfloat u )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord1f)( CC, u );
- }
-
-
- void glEvalCoord1dv( const GLdouble *u )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord1f)( CC, (GLfloat) *u );
- }
-
-
- void glEvalCoord1fv( const GLfloat *u )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord1f)( CC, (GLfloat) *u );
- }
-
-
- void glEvalCoord2d( GLdouble u, GLdouble v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord2f)( CC, (GLfloat) u, (GLfloat) v );
- }
-
-
- void glEvalCoord2f( GLfloat u, GLfloat v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord2f)( CC, u, v );
- }
-
-
- void glEvalCoord2dv( const GLdouble *u )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord2f)( CC, (GLfloat) u[0], (GLfloat) u[1] );
- }
-
-
- void glEvalCoord2fv( const GLfloat *u )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalCoord2f)( CC, u[0], u[1] );
- }
-
-
- void glEvalPoint1( GLint i )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalPoint1)( CC, i );
- }
-
-
- void glEvalPoint2( GLint i, GLint j )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalPoint2)( CC, i, j );
- }
-
-
- void glEvalMesh1( GLenum mode, GLint i1, GLint i2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalMesh1)( CC, mode, i1, i2 );
- }
-
-
- void glEdgeFlag( GLboolean flag )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EdgeFlag)(CC, flag);
- }
-
-
- void glEdgeFlagv( const GLboolean *flag )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EdgeFlag)(CC, *flag);
- }
-
-
- void glEdgeFlagPointer( GLsizei stride, const GLboolean *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EdgeFlagPointer)(CC, stride, ptr);
- }
-
-
- void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EvalMesh2)( CC, mode, i1, i2, j1, j2 );
- }
-
-
- void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.FeedbackBuffer)(CC, size, type, buffer);
- }
-
-
- void glFinish( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Finish)(CC);
- }
-
-
- void glFlush( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Flush)(CC);
- }
-
-
- void glFogf( GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Fogfv)(CC, pname, ¶m);
- }
-
-
- void glFogi( GLenum pname, GLint param )
- {
- GLfloat fparam = (GLfloat) param;
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Fogfv)(CC, pname, &fparam);
- }
-
-
- void glFogfv( GLenum pname, const GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Fogfv)(CC, pname, params);
- }
-
-
- void glFogiv( GLenum pname, const GLint *params )
- {
- GLfloat p[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- p[0] = (GLfloat) *params;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- break;
- default:
- /* Error will be caught later in gl_Fogfv */
- ;
- }
- (*CC->API.Fogfv)( CC, pname, p );
- }
-
-
-
- void glFrontFace( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.FrontFace)(CC, mode);
- }
-
-
- void glFrustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
- {
- GLfloat x, y, a, b, c, d;
- GLfloat m[16];
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- if (nearval<=0.0 || farval<=0.0) {
- gl_error( CC, GL_INVALID_VALUE, "glFrustum(near or far)" );
- }
-
- x = (2.0*nearval) / (right-left);
- y = (2.0*nearval) / (top-bottom);
- a = (right+left) / (right-left);
- b = (top+bottom) / (top-bottom);
- c = -(farval+nearval) / ( farval-nearval);
- d = -(2.0*farval*nearval) / (farval-nearval); /* error? */
-
- #define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
- #undef M
-
- (*CC->API.MultMatrixf)( CC, m );
- }
-
-
- GLuint glGenLists( GLsizei range )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(0);
- return (*CC->API.GenLists)(CC, range);
- }
-
-
- void glGenTextures( GLsizei n, GLuint *textures )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GenTextures)(CC, n, textures);
- }
-
-
- void glGetBooleanv( GLenum pname, GLboolean *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetBooleanv)(CC, pname, params);
- }
-
-
- void glGetClipPlane( GLenum plane, GLdouble *equation )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetClipPlane)(CC, plane, equation);
- }
-
-
- void glGetDoublev( GLenum pname, GLdouble *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetDoublev)(CC, pname, params);
- }
-
-
- GLenum glGetError( void )
- {
- GET_CONTEXT;
- if (!CC) {
- /* No current context */
- return GL_NO_ERROR;
- }
- return (*CC->API.GetError)(CC);
- }
-
-
- void glGetFloatv( GLenum pname, GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetFloatv)(CC, pname, params);
- }
-
-
- void glGetIntegerv( GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetIntegerv)(CC, pname, params);
- }
-
-
- void glGetLightfv( GLenum light, GLenum pname, GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetLightfv)(CC, light, pname, params);
- }
-
-
- void glGetLightiv( GLenum light, GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetLightiv)(CC, light, pname, params);
- }
-
-
- void glGetMapdv( GLenum target, GLenum query, GLdouble *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetMapdv)( CC, target, query, v );
- }
-
-
- void glGetMapfv( GLenum target, GLenum query, GLfloat *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetMapfv)( CC, target, query, v );
- }
-
-
- void glGetMapiv( GLenum target, GLenum query, GLint *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetMapiv)( CC, target, query, v );
- }
-
-
- void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetMaterialfv)(CC, face, pname, params);
- }
-
-
- void glGetMaterialiv( GLenum face, GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetMaterialiv)(CC, face, pname, params);
- }
-
-
- void glGetPixelMapfv( GLenum map, GLfloat *values )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetPixelMapfv)(CC, map, values);
- }
-
-
- void glGetPixelMapuiv( GLenum map, GLuint *values )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetPixelMapuiv)(CC, map, values);
- }
-
-
- void glGetPixelMapusv( GLenum map, GLushort *values )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetPixelMapusv)(CC, map, values);
- }
-
-
- void glGetPointerv( GLenum pname, GLvoid **params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetPointerv)(CC, pname, params);
- }
-
-
- void glGetPolygonStipple( GLubyte *mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetPolygonStipple)(CC, mask);
- }
-
-
- const GLubyte *glGetString( GLenum name )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(NULL);
- return (*CC->API.GetString)(CC, name);
- }
-
-
-
- void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexEnvfv)(CC, target, pname, params);
- }
-
-
- void glGetTexEnviv( GLenum target, GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexEnviv)(CC, target, pname, params);
- }
-
-
- void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexGeniv)(CC, coord, pname, params);
- }
-
-
- void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexGendv)(CC, coord, pname, params);
- }
-
-
- void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexGenfv)(CC, coord, pname, params);
- }
-
-
-
- void glGetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexImage)(CC, target, level, format, type, pixels);
- }
-
-
- void glGetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexLevelParameterfv)(CC, target, level, pname, params);
- }
-
-
- void glGetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexLevelParameteriv)(CC, target, level, pname, params);
- }
-
-
-
-
- void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params)
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexParameterfv)(CC, target, pname, params);
- }
-
-
- void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetTexParameteriv)(CC, target, pname, params);
- }
-
-
- void glHint( GLenum target, GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Hint)(CC, target, mode);
- }
-
-
- void glIndexd( GLdouble c )
- {
- GET_CONTEXT;
- (*CC->API.Indexf)( CC, (GLfloat) c );
- }
-
-
- void glIndexf( GLfloat c )
- {
- GET_CONTEXT;
- (*CC->API.Indexf)( CC, c );
- }
-
-
- void glIndexi( GLint c )
- {
- GET_CONTEXT;
- (*CC->API.Indexi)( CC, c );
- }
-
-
- void glIndexs( GLshort c )
- {
- GET_CONTEXT;
- (*CC->API.Indexi)( CC, (GLint) c );
- }
-
-
- #ifdef GL_VERSION_1_1
- void glIndexub( GLubyte c )
- {
- GET_CONTEXT;
- (*CC->API.Indexi)( CC, (GLint) c );
- }
- #endif
-
-
- void glIndexdv( const GLdouble *c )
- {
- GET_CONTEXT;
- (*CC->API.Indexf)( CC, (GLfloat) *c );
- }
-
-
- void glIndexfv( const GLfloat *c )
- {
- GET_CONTEXT;
- (*CC->API.Indexf)( CC, *c );
- }
-
-
- void glIndexiv( const GLint *c )
- {
- GET_CONTEXT;
- (*CC->API.Indexi)( CC, *c );
- }
-
-
- void glIndexsv( const GLshort *c )
- {
- GET_CONTEXT;
- (*CC->API.Indexi)( CC, (GLint) *c );
- }
-
-
- #ifdef GL_VERSION_1_1
- void glIndexubv( const GLubyte *c )
- {
- GET_CONTEXT;
- (*CC->API.Indexi)( CC, (GLint) *c );
- }
- #endif
-
-
- void glIndexMask( GLuint mask )
- {
- GET_CONTEXT;
- (*CC->API.IndexMask)(CC, mask);
- }
-
-
- void glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.IndexPointer)(CC, type, stride, ptr);
- }
-
-
- void glInterleavedArrays( GLenum format, GLsizei stride,
- const GLvoid *pointer )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.InterleavedArrays)( CC, format, stride, pointer );
- }
-
-
- void glInitNames( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.InitNames)(CC);
- }
-
-
- GLboolean glIsList( GLuint list )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(GL_FALSE);
- return (*CC->API.IsList)(CC, list);
- }
-
-
- GLboolean glIsTexture( GLuint texture )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(GL_FALSE);
- return (*CC->API.IsTexture)(CC, texture);
- }
-
-
- void glLightf( GLenum light, GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Lightfv)( CC, light, pname, ¶m, 1 );
- }
-
-
-
- void glLighti( GLenum light, GLenum pname, GLint param )
- {
- GLfloat fparam = (GLfloat) param;
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Lightfv)( CC, light, pname, &fparam, 1 );
- }
-
-
-
- void glLightfv( GLenum light, GLenum pname, const GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Lightfv)( CC, light, pname, params, 4 );
- }
-
-
-
- void glLightiv( GLenum light, GLenum pname, const GLint *params )
- {
- GLfloat fparam[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
- (*CC->API.Lightfv)( CC, light, pname, fparam, 4 );
- }
-
-
-
- void glLightModelf( GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LightModelfv)( CC, pname, ¶m );
- }
-
-
- void glLightModeli( GLenum pname, GLint param )
- {
- GLfloat fparam[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- fparam[0] = (GLfloat) param;
- (*CC->API.LightModelfv)( CC, pname, fparam );
- }
-
-
- void glLightModelfv( GLenum pname, const GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LightModelfv)( CC, pname, params );
- }
-
-
- void glLightModeliv( GLenum pname, const GLint *params )
- {
- GLfloat fparam[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ;
- }
- (*CC->API.LightModelfv)( CC, pname, fparam );
- }
-
-
- void glLineWidth( GLfloat width )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LineWidth)(CC, width);
- }
-
-
- void glLineStipple( GLint factor, GLushort pattern )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LineStipple)(CC, factor, pattern);
- }
-
-
- void glListBase( GLuint base )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ListBase)(CC, base);
- }
-
-
- void glLoadIdentity( void )
- {
- static GLfloat identity[16] = {
- 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0
- };
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LoadMatrixf)( CC, identity );
- }
-
-
- void glLoadMatrixd( const GLdouble *m )
- {
- GLfloat fm[16];
- GLuint i;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- for (i=0;i<16;i++) {
- fm[i] = (GLfloat) m[i];
- }
-
- (*CC->API.LoadMatrixf)( CC, fm );
- }
-
-
- void glLoadMatrixf( const GLfloat *m )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LoadMatrixf)( CC, m );
- }
-
-
- void glLoadName( GLuint name )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LoadName)(CC, name);
- }
-
-
- void glLogicOp( GLenum opcode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.LogicOp)(CC, opcode);
- }
-
-
-
- void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points )
- {
- GLfloat *pnts;
- GLboolean retain;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- pnts = gl_copy_map_points1d( target, stride, order, points );
- retain = CC->CompileFlag;
- (*CC->API.Map1f)( CC, target, u1, u2, stride, order, pnts, retain );
- }
-
-
- void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points )
- {
- GLfloat *pnts;
- GLboolean retain;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- pnts = gl_copy_map_points1f( target, stride, order, points );
- retain = CC->CompileFlag;
- (*CC->API.Map1f)( CC, target, u1, u2, stride, order, pnts, retain );
- }
-
-
- void glMap2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points )
- {
- GLfloat *pnts;
- GLboolean retain;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- pnts = gl_copy_map_points2d( target, ustride, uorder,
- vstride, vorder, points );
- retain = CC->CompileFlag;
- (*CC->API.Map2f)( CC, target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, pnts, retain );
- }
-
-
- void glMap2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points )
- {
- GLfloat *pnts;
- GLboolean retain;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- pnts = gl_copy_map_points2f( target, ustride, uorder,
- vstride, vorder, points );
- retain = CC->CompileFlag;
- (*CC->API.Map2f)( CC, target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, pnts, retain );
- }
-
-
- void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.MapGrid1f)( CC, un, (GLfloat) u1, (GLfloat) u2 );
- }
-
-
- void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.MapGrid1f)( CC, un, u1, u2 );
- }
-
-
- void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.MapGrid2f)( CC, un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2 );
- }
-
-
- void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.MapGrid2f)( CC, un, u1, u2, vn, v1, v2 );
- }
-
-
- void glMaterialf( GLenum face, GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Materialfv)( CC, face, pname, ¶m );
- }
-
-
-
- void glMateriali( GLenum face, GLenum pname, GLint param )
- {
- GLfloat fparam[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- fparam[0] = (GLfloat) param;
- (*CC->API.Materialfv)( CC, face, pname, fparam );
- }
-
-
- void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Materialfv)( CC, face, pname, params );
- }
-
-
- void glMaterialiv( GLenum face, GLenum pname, const GLint *params )
- {
- GLfloat fparam[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_EMISSION:
- case GL_AMBIENT_AND_DIFFUSE:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_SHININESS:
- fparam[0] = (GLfloat) params[0];
- break;
- case GL_COLOR_INDEXES:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- default:
- /* Error will be caught later in gl_Materialfv */
- ;
- }
- (*CC->API.Materialfv)( CC, face, pname, fparam );
- }
-
-
- void glMatrixMode( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.MatrixMode)( CC, mode );
- }
-
-
- void glMultMatrixd( const GLdouble *m )
- {
- GLfloat fm[16];
- GLuint i;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- for (i=0;i<16;i++) {
- fm[i] = (GLfloat) m[i];
- }
-
- (*CC->API.MultMatrixf)( CC, fm );
- }
-
-
- void glMultMatrixf( const GLfloat *m )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.MultMatrixf)( CC, m );
- }
-
-
- void glNewList( GLuint list, GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.NewList)(CC, list, mode);
- }
-
- void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz )
- {
- GET_CONTEXT;
- (*CC->API.Normal3f)( CC, BYTE_TO_FLOAT(nx),
- BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
- }
-
-
- void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz )
- {
- GLfloat fx, fy, fz;
- GET_CONTEXT;
- if (ABSD(nx)<0.00001) fx = 0.0F; else fx = nx;
- if (ABSD(ny)<0.00001) fy = 0.0F; else fy = ny;
- if (ABSD(nz)<0.00001) fz = 0.0F; else fz = nz;
- (*CC->API.Normal3f)( CC, fx, fy, fz );
- }
-
-
- void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz )
- {
- GET_CONTEXT;
- #ifdef SHORTCUT
- if (CC->CompileFlag) {
- (*CC->Save.Normal3f)( CC, nx, ny, nz );
- if (CC->ExecuteFlag) {
- CC->Current.Normal[0] = nx;
- CC->Current.Normal[1] = ny;
- CC->Current.Normal[2] = nz;
- }
- }
- else {
- /* Execute */
- CC->Current.Normal[0] = nx;
- CC->Current.Normal[1] = ny;
- CC->Current.Normal[2] = nz;
- }
- #else
- (*CC->API.Normal3f)( CC, nx, ny, nz );
- #endif
- }
-
-
- void glNormal3i( GLint nx, GLint ny, GLint nz )
- {
- GET_CONTEXT;
- (*CC->API.Normal3f)( CC, INT_TO_FLOAT(nx),
- INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
- }
-
-
- void glNormal3s( GLshort nx, GLshort ny, GLshort nz )
- {
- GET_CONTEXT;
- (*CC->API.Normal3f)( CC, SHORT_TO_FLOAT(nx),
- SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
- }
-
-
- void glNormal3bv( const GLbyte *v )
- {
- GET_CONTEXT;
- (*CC->API.Normal3f)( CC, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
- }
-
-
- void glNormal3dv( const GLdouble *v )
- {
- GLfloat fx, fy, fz;
- GET_CONTEXT;
- if (ABSD(v[0])<0.00001) fx = 0.0F; else fx = v[0];
- if (ABSD(v[1])<0.00001) fy = 0.0F; else fy = v[1];
- if (ABSD(v[2])<0.00001) fz = 0.0F; else fz = v[2];
- (*CC->API.Normal3f)( CC, fx, fy, fz );
- }
-
-
- void glNormal3fv( const GLfloat *v )
- {
- GET_CONTEXT;
- #ifdef SHORTCUT
- if (CC->CompileFlag) {
- (*CC->Save.Normal3fv)( CC, v );
- if (CC->ExecuteFlag) {
- CC->Current.Normal[0] = v[0];
- CC->Current.Normal[1] = v[1];
- CC->Current.Normal[2] = v[2];
- }
- }
- else {
- /* Execute */
- GLfloat *n = CC->Current.Normal;
- n[0] = v[0];
- n[1] = v[1];
- n[2] = v[2];
- }
- #else
- (*CC->API.Normal3fv)( CC, v );
- #endif
- }
-
-
- void glNormal3iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.Normal3f)( CC, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
- }
-
-
- void glNormal3sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.Normal3f)( CC, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
- }
-
-
- void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.NormalPointer)(CC, type, stride, ptr);
- }
-
-
- void glOrtho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
- {
- GLfloat x, y, z;
- GLfloat tx, ty, tz;
- GLfloat m[16];
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- x = 2.0 / (right-left);
- y = 2.0 / (top-bottom);
- z = -2.0 / (farval-nearval);
- tx = -(right+left) / (right-left);
- ty = -(top+bottom) / (top-bottom);
- tz = -(farval+nearval) / (farval-nearval);
-
- #define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = 0.0F; M(0,3) = tx;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = 0.0F; M(1,3) = ty;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = z; M(2,3) = tz;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = 0.0F; M(3,3) = 1.0F;
- #undef M
-
- (*CC->API.MultMatrixf)( CC, m );
- }
-
-
- void glPassThrough( GLfloat token )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PassThrough)(CC, token);
- }
-
-
- void glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PixelMapfv)( CC, map, mapsize, values );
- }
-
-
- void glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values )
- {
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLuint i;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = UINT_TO_FLOAT( values[i] );
- }
- }
- (*CC->API.PixelMapfv)( CC, map, mapsize, fvalues );
- }
-
-
-
- void glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values )
- {
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLuint i;
- GET_CONTEXT;
- CHECK_CONTEXT;
-
- if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = USHORT_TO_FLOAT( values[i] );
- }
- }
- (*CC->API.PixelMapfv)( CC, map, mapsize, fvalues );
- }
-
-
- void glPixelStoref( GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PixelStorei)( CC, pname, (GLint) param );
- }
-
-
- void glPixelStorei( GLenum pname, GLint param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PixelStorei)( CC, pname, param );
- }
-
-
- void glPixelTransferf( GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PixelTransferf)(CC, pname, param);
- }
-
-
- void glPixelTransferi( GLenum pname, GLint param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PixelTransferf)(CC, pname, (GLfloat) param);
- }
-
-
- void glPixelZoom( GLfloat xfactor, GLfloat yfactor )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PixelZoom)(CC, xfactor, yfactor);
- }
-
-
- void glPointSize( GLfloat size )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PointSize)(CC, size);
- }
-
-
- void glPolygonMode( GLenum face, GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PolygonMode)(CC, face, mode);
- }
-
-
- void glPolygonOffset( GLfloat factor, GLfloat units )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PolygonOffset)( CC, factor, units );
- }
-
-
- #ifdef GL_EXT_polygon_offset
- void glPolygonOffsetEXT( GLfloat factor, GLfloat bias )
- {
- glPolygonOffset( factor, bias * DEPTH_SCALE );
- }
- #endif
-
-
- void glPolygonStipple( const GLubyte *mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PolygonStipple)(CC, mask);
- }
-
-
- void glPopAttrib( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PopAttrib)(CC);
- }
-
-
- void glPopClientAttrib( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PopClientAttrib)(CC);
- }
-
-
- void glPopMatrix( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PopMatrix)( CC );
- }
-
-
- void glPopName( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PopName)(CC);
- }
-
-
- void glPrioritizeTextures( GLsizei n, const GLuint *textures,
- const GLclampf *priorities )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PrioritizeTextures)(CC, n, textures, priorities);
- }
-
-
- void glPushMatrix( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PushMatrix)( CC );
- }
-
-
- void glRasterPos2d( GLdouble x, GLdouble y )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glRasterPos2f( GLfloat x, GLfloat y )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glRasterPos2i( GLint x, GLint y )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glRasterPos2s( GLshort x, GLshort y )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glRasterPos3i( GLint x, GLint y, GLint z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glRasterPos3s( GLshort x, GLshort y, GLshort z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w );
- }
-
-
- void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, x, y, z, w );
- }
-
-
- void glRasterPos4i( GLint x, GLint y, GLint z, GLint w )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w );
- }
-
-
- void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w );
- }
-
-
- void glRasterPos2dv( const GLdouble *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- void glRasterPos2fv( const GLfloat *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- void glRasterPos2iv( const GLint *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- void glRasterPos2sv( const GLshort *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- /*** 3 element vector ***/
-
- void glRasterPos3dv( const GLdouble *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glRasterPos3fv( const GLfloat *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glRasterPos3iv( const GLint *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glRasterPos3sv( const GLshort *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glRasterPos4dv( const GLdouble *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glRasterPos4fv( const GLfloat *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, v[0], v[1], v[2], v[3] );
- }
-
-
- void glRasterPos4iv( const GLint *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glRasterPos4sv( const GLshort *v )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glReadBuffer( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ReadBuffer)( CC, mode );
- }
-
-
- void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ReadPixels)( CC, x, y, width, height, format, type, pixels );
- }
-
-
- void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)( CC, (GLfloat) x1, (GLfloat) y1,
- (GLfloat) x2, (GLfloat) y2 );
- }
-
-
- void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)( CC, x1, y1, x2, y2 );
- }
-
-
- void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)( CC, (GLfloat) x1, (GLfloat) y1,
- (GLfloat) x2, (GLfloat) y2 );
- }
-
-
- void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)( CC, (GLfloat) x1, (GLfloat) y1,
- (GLfloat) x2, (GLfloat) y2 );
- }
-
-
- void glRectdv( const GLdouble *v1, const GLdouble *v2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)(CC, (GLfloat) v1[0], (GLfloat) v1[1],
- (GLfloat) v2[0], (GLfloat) v2[1]);
- }
-
-
- void glRectfv( const GLfloat *v1, const GLfloat *v2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)(CC, v1[0], v1[1], v2[0], v2[1]);
- }
-
-
- void glRectiv( const GLint *v1, const GLint *v2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)( CC, (GLfloat) v1[0], (GLfloat) v1[1],
- (GLfloat) v2[0], (GLfloat) v2[1] );
- }
-
-
- void glRectsv( const GLshort *v1, const GLshort *v2 )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rectf)(CC, (GLfloat) v1[0], (GLfloat) v1[1],
- (GLfloat) v2[0], (GLfloat) v2[1]);
- }
-
-
- void glScissor( GLint x, GLint y, GLsizei width, GLsizei height)
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Scissor)(CC, x, y, width, height);
- }
-
-
- GLboolean glIsEnabled( GLenum cap )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(GL_FALSE);
- return (*CC->API.IsEnabled)( CC, cap );
- }
-
-
-
- void glPushAttrib( GLbitfield mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PushAttrib)(CC, mask);
- }
-
-
- void glPushClientAttrib( GLbitfield mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PushClientAttrib)(CC, mask);
- }
-
-
- void glPushName( GLuint name )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.PushName)(CC, name);
- }
-
-
- GLint glRenderMode( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT_RETURN(0);
- return (*CC->API.RenderMode)(CC, mode);
- }
-
-
- void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rotatef)( CC, (GLfloat) angle,
- (GLfloat) x, (GLfloat) y, (GLfloat) z );
- }
-
-
- void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Rotatef)( CC, angle, x, y, z );
- }
-
-
- void glSelectBuffer( GLsizei size, GLuint *buffer )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.SelectBuffer)(CC, size, buffer);
- }
-
-
- void glScaled( GLdouble x, GLdouble y, GLdouble z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Scalef)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z );
- }
-
-
- void glScalef( GLfloat x, GLfloat y, GLfloat z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Scalef)( CC, x, y, z );
- }
-
-
- void glShadeModel( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ShadeModel)(CC, mode);
- }
-
-
- void glStencilFunc( GLenum func, GLint ref, GLuint mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.StencilFunc)(CC, func, ref, mask);
- }
-
-
- void glStencilMask( GLuint mask )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.StencilMask)(CC, mask);
- }
-
-
- void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.StencilOp)(CC, fail, zfail, zpass);
- }
-
-
- void glTexCoord1d( GLdouble s )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord1f( GLfloat s )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, s, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord1i( GLint s )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord1s( GLshort s )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord2d( GLdouble s, GLdouble t )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, 0.0, 1.0 );
- }
-
-
- void glTexCoord2f( GLfloat s, GLfloat t )
- {
- GET_CONTEXT;
- #ifdef SHORTCUT
- if (CC->CompileFlag) {
- (*CC->Save.TexCoord4f)( CC, s, t, 0.0F, 1.0F );
- if (CC->ExecuteFlag) {
- CC->Current.TexCoord[0] = s;
- CC->Current.TexCoord[1] = t;
- CC->Current.TexCoord[2] = 0.0F;
- CC->Current.TexCoord[3] = 1.0F;
- }
- }
- else {
- /* Execute */
- GLfloat *tex = CC->Current.TexCoord;
- tex[0] = s;
- tex[1] = t;
- tex[2] = 0.0F;
- tex[3] = 1.0F;
- }
- #else
- (*CC->API.TexCoord4f)( CC, s, tex, 0.0, 1.0 );
- #endif
- }
-
-
- void glTexCoord2i( GLint s, GLint t )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, 0.0, 1.0 );
- }
-
-
- void glTexCoord2s( GLshort s, GLshort t )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, 0.0, 1.0 );
- }
-
-
- void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, 1.0 );
- }
-
-
- void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, s, t, r, 1.0 );
- }
-
-
- void glTexCoord3i( GLint s, GLint t, GLint r )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, 1.0 );
- }
-
-
- void glTexCoord3s( GLshort s, GLshort t, GLshort r )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, 1.0 );
- }
-
-
- void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
- }
-
-
- void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, s, t, r, q );
- }
-
-
- void glTexCoord4i( GLint s, GLint t, GLint r, GLint q )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
- }
-
-
- void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
- }
-
-
- void glTexCoord1dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) *v, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord1fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, *v, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord1iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, *v, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord1sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) *v, 0.0, 0.0, 1.0 );
- }
-
-
- void glTexCoord2dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0 );
- }
-
-
- void glTexCoord2fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, v[0], v[1], 0.0, 1.0 );
- }
-
-
- void glTexCoord2iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0 );
- }
-
-
- void glTexCoord2sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0 );
- }
-
-
- void glTexCoord3dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0 );
- }
-
-
- void glTexCoord3fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, v[0], v[1], v[2], 1.0 );
- }
-
-
- void glTexCoord3iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0 );
- }
-
-
- void glTexCoord3sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0 );
- }
-
-
- void glTexCoord4dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glTexCoord4fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, v[0], v[1], v[2], v[3] );
- }
-
-
- void glTexCoord4iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glTexCoord4sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexCoordPointer)(CC, size, type, stride, ptr);
- }
-
-
- void glTexGend( GLenum coord, GLenum pname, GLdouble param )
- {
- GLfloat p = (GLfloat) param;
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexGenfv)( CC, coord, pname, &p );
- }
-
-
- void glTexGenf( GLenum coord, GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexGenfv)( CC, coord, pname, ¶m );
- }
-
-
- void glTexGeni( GLenum coord, GLenum pname, GLint param )
- {
- GLfloat p = (GLfloat) param;
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexGenfv)( CC, coord, pname, &p );
- }
-
-
- void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params )
- {
- GLfloat p[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- p[0] = params[0];
- p[1] = params[1];
- p[2] = params[2];
- p[3] = params[3];
- (*CC->API.TexGenfv)( CC, coord, pname, p );
- }
-
-
- void glTexGeniv( GLenum coord, GLenum pname, const GLint *params )
- {
- GLfloat p[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- p[0] = params[0];
- p[1] = params[1];
- p[2] = params[2];
- p[3] = params[3];
- (*CC->API.TexGenfv)( CC, coord, pname, p );
- }
-
-
- void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexGenfv)( CC, coord, pname, params );
- }
-
-
-
-
- void glTexEnvf( GLenum target, GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexEnvfv)( CC, target, pname, ¶m );
- }
-
-
-
- void glTexEnvi( GLenum target, GLenum pname, GLint param )
- {
- GLfloat p = (GLfloat) param;
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexEnvfv)( CC, target, pname, &p );
- }
-
-
-
- void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexEnvfv)( CC, target, pname, param );
- }
-
-
-
- void glTexEnviv( GLenum target, GLenum pname, const GLint *param )
- {
- GLfloat p[4];
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexEnvfv)( CC, target, pname, p );
- }
-
-
- void glTexImage1D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- struct gl_image *teximage;
- GLenum destType;
- GET_CONTEXT;
- CHECK_CONTEXT;
- if (type==GL_UNSIGNED_BYTE) {
- destType = GL_UNSIGNED_BYTE;
- }
- else if (type==GL_BITMAP) {
- destType = GL_BITMAP;
- }
- else {
- destType = GL_FLOAT;
- }
- teximage = gl_unpack_image( CC, width, 1, format, type,
- destType, pixels, GL_FALSE );
- (*CC->API.TexImage1D)( CC, target, level, internalformat,
- width, border, format, type, teximage );
- }
-
-
-
- void glTexImage2D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- struct gl_image *teximage;
- GLenum destType;
- GET_CONTEXT;
- CHECK_CONTEXT;
- if (type==GL_UNSIGNED_BYTE) {
- destType = GL_UNSIGNED_BYTE;
- }
- else if (type==GL_BITMAP) {
- destType = GL_BITMAP;
- }
- else {
- destType = GL_FLOAT;
- }
- teximage = gl_unpack_image( CC, width, height, format, type,
- destType, pixels, GL_FALSE );
- (*CC->API.TexImage2D)( CC, target, level, internalformat,
- width, height, border, format, type, teximage );
- }
-
-
- void glTexParameterf( GLenum target, GLenum pname, GLfloat param )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexParameterfv)( CC, target, pname, ¶m );
- }
-
-
- void glTexParameteri( GLenum target, GLenum pname, GLint param )
- {
- GLfloat fparam = param;
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexParameterfv)( CC, target, pname, &fparam );
- }
-
-
- void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexParameterfv)( CC, target, pname, params );
- }
-
-
- void glTexParameteriv( GLenum target, GLenum pname, const GLint *params )
- {
- GLfloat p[4];
- GET_CONTEXT;
- CHECK_CONTEXT;
- if (pname==GL_TEXTURE_BORDER_COLOR) {
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- }
- else {
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- }
- (*CC->API.TexParameterfv)( CC, target, pname, p );
- }
-
-
- void glTexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *pixels )
- {
- struct gl_image *image;
- GET_CONTEXT;
- CHECK_CONTEXT;
- image = gl_unpack_texsubimage( CC, width, 1, format, type, pixels );
- (*CC->API.TexSubImage1D)( CC, target, level, xoffset, width,
- format, type, image );
- }
-
-
- void glTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- struct gl_image *image;
- GET_CONTEXT;
- CHECK_CONTEXT;
- image = gl_unpack_texsubimage( CC, width, height, format, type, pixels );
- (*CC->API.TexSubImage2D)( CC, target, level, xoffset, yoffset,
- width, height, format, type, image );
- }
-
-
- void glTranslated( GLdouble x, GLdouble y, GLdouble z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Translatef)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z );
- }
-
-
- void glTranslatef( GLfloat x, GLfloat y, GLfloat z )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.Translatef)( CC, x, y, z );
- }
-
-
- void glVertex2d( GLdouble x, GLdouble y )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glVertex2f( GLfloat x, GLfloat y )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, x, y, 0.0F, 1.0F );
- }
-
-
- void glVertex2i( GLint x, GLint y )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glVertex2s( GLshort x, GLshort y )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
-
- void glVertex3d( GLdouble x, GLdouble y, GLdouble z )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glVertex3f( GLfloat x, GLfloat y, GLfloat z )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, x, y, z, 1.0F );
- }
-
-
- void glVertex3i( GLint x, GLint y, GLint z )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glVertex3s( GLshort x, GLshort y, GLshort z )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
-
- void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w );
- }
-
-
- void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, x, y, z, w );
- }
-
-
- void glVertex4i( GLint x, GLint y, GLint z, GLint w )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w );
- }
-
-
- void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w );
- }
-
-
- void glVertex2dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- void glVertex2fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, v[0], v[1], 0.0F, 1.0F );
- }
-
-
- void glVertex2iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- void glVertex2sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F );
- }
-
-
- void glVertex3dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glVertex3fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, v[0], v[1], v[2], 1.0F );
- }
-
-
- void glVertex3iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glVertex3sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], 1.0F );
- }
-
-
- void glVertex4dv( const GLdouble *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glVertex4fv( const GLfloat *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, v[0], v[1], v[2], v[3] );
- }
-
-
- void glVertex4iv( const GLint *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glVertex4sv( const GLshort *v )
- {
- GET_CONTEXT;
- (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
- }
-
-
- void glVertexPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr )
- {
- GET_CONTEXT;
- (*CC->API.VertexPointer)(CC, size, type, stride, ptr);
- }
-
-
- void glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
- {
- GET_CONTEXT;
- (*CC->API.Viewport)( CC, x, y, width, height );
- }
-
-
-
- /**
- ** Extensions
- **
- ** Some of these are incorporated into the 1.1 API. They also remain as
- ** extensions for backward compatibility. May be removed in the future.
- **/
-
-
- /* GL_EXT_blend_minmax */
-
- void glBlendEquationEXT( GLenum mode )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.BlendEquation)(CC, mode);
- }
-
-
- /* GL_EXT_blend_color */
-
- void glBlendColorEXT( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.BlendColor)(CC, red, green, blue, alpha);
- }
-
-
- /* GL_EXT_vertex_array */
-
- void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.VertexPointer)(CC, size, type, stride, ptr);
- }
-
-
- void glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.NormalPointer)(CC, type, stride, ptr);
- }
-
-
- void glColorPointerEXT( GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ColorPointer)(CC, size, type, stride, ptr);
- }
-
-
- void glIndexPointerEXT( GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.IndexPointer)(CC, type, stride, ptr);
- }
-
-
- void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.TexCoordPointer)(CC, size, type, stride, ptr);
- }
-
-
- void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
- const GLboolean *ptr )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.EdgeFlagPointer)(CC, stride, ptr);
- }
-
-
- void glGetPointervEXT( GLenum pname, GLvoid **params )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.GetPointerv)(CC, pname, params);
- }
-
-
- void glArrayElementEXT( GLint i )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ArrayElement)(CC, i);
- }
-
-
- void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.DrawArrays)(CC, mode, first, count);
- }
-
-
- /* GL_EXT_texture_object */
-
- GLboolean glAreTexturesResidentEXT( GLsizei n, const GLuint *textures,
- GLboolean *residences )
- {
- return glAreTexturesResident( n, textures, residences );
- }
-
-
- void glBindTextureEXT( GLenum target, GLuint texture )
- {
- glBindTexture( target, texture );
- }
-
-
- void glDeleteTexturesEXT( GLsizei n, const GLuint *textures)
- {
- glDeleteTextures( n, textures );
- }
-
-
- void glGenTexturesEXT( GLsizei n, GLuint *textures )
- {
- glGenTextures( n, textures );
- }
-
-
- GLboolean glIsTextureEXT( GLuint texture )
- {
- return glIsTexture( texture );
- }
-
-
- void glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures,
- const GLclampf *priorities )
- {
- glPrioritizeTextures( n, textures, priorities );
- }
-
-
-
- /* GL_EXT_texture3D */
-
- void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width,
- GLsizei height )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.CopyTexSubImage3DEXT)( CC, target, level, xoffset, yoffset,
- zoffset, x, y, width, height );
- }
-
-
-
- void glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- struct gl_image *teximage;
- GLenum destType;
- GET_CONTEXT;
- CHECK_CONTEXT;
- if (type==GL_UNSIGNED_BYTE) {
- destType = GL_UNSIGNED_BYTE;
- }
- else if (type==GL_BITMAP) {
- destType = GL_BITMAP;
- }
- else {
- destType = GL_FLOAT;
- }
- teximage = gl_unpack_image3D( CC, width, height, depth, format, type,
- destType, pixels, GL_FALSE );
- (*CC->API.TexImage3DEXT)( CC, target, level, internalformat,
- width, height, depth, border, format, type,
- teximage );
- }
-
-
- void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLenum type, const GLvoid *pixels )
- {
- struct gl_image *image;
- GET_CONTEXT;
- CHECK_CONTEXT;
- image = gl_unpack_texsubimage3D( CC, width, height, depth, format, type,
- pixels );
- (*CC->API.TexSubImage3DEXT)( CC, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, image );
- }
-
-
-
-
- #ifdef GL_MESA_window_pos
- /*
- * Mesa implementation of glWindowPos*MESA()
- */
- void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.WindowPos4fMESA)( CC, x, y, z, w );
- }
- #else
- /* Implementation in winpos.c is used */
- #endif
-
-
- void glWindowPos2iMESA( GLint x, GLint y )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
- void glWindowPos2sMESA( GLshort x, GLshort y )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
- void glWindowPos2fMESA( GLfloat x, GLfloat y )
- {
- glWindowPos4fMESA( x, y, 0.0F, 1.0F );
- }
-
- void glWindowPos2dMESA( GLdouble x, GLdouble y )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, 0.0F, 1.0F );
- }
-
- void glWindowPos2ivMESA( const GLint *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1], 0.0F, 1.0F );
- }
-
- void glWindowPos2svMESA( const GLshort *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1], 0.0F, 1.0F );
- }
-
- void glWindowPos2fvMESA( const GLfloat *p )
- {
- glWindowPos4fMESA( p[0], p[1], 0.0F, 1.0F );
- }
-
- void glWindowPos2dvMESA( const GLdouble *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1], 0.0F, 1.0F );
- }
-
- void glWindowPos3iMESA( GLint x, GLint y, GLint z )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
- void glWindowPos3sMESA( GLshort x, GLshort y, GLshort z )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
- void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z )
- {
- glWindowPos4fMESA( x, y, z, 1.0F );
- }
-
- void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F );
- }
-
- void glWindowPos3ivMESA( const GLint *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2], 1.0F );
- }
-
- void glWindowPos3svMESA( const GLshort *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2], 1.0F );
- }
-
- void glWindowPos3fvMESA( const GLfloat *p )
- {
- glWindowPos4fMESA( p[0], p[1], p[2], 1.0F );
- }
-
- void glWindowPos3dvMESA( const GLdouble *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2], 1.0F );
- }
-
- void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
- }
-
- void glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
- }
-
- void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
- {
- glWindowPos4fMESA( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
- }
-
-
- void glWindowPos4ivMESA( const GLint *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1],
- (GLfloat) p[2], (GLfloat) p[3] );
- }
-
- void glWindowPos4svMESA( const GLshort *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1],
- (GLfloat) p[2], (GLfloat) p[3] );
- }
-
- void glWindowPos4fvMESA( const GLfloat *p )
- {
- glWindowPos4fMESA( p[0], p[1], p[2], p[3] );
- }
-
- void glWindowPos4dvMESA( const GLdouble *p )
- {
- glWindowPos4fMESA( (GLfloat) p[0], (GLfloat) p[1],
- (GLfloat) p[2], (GLfloat) p[3] );
- }
-
-
-
- /* GL_MESA_resize_buffers */
-
- /*
- * Called by user application when window has been resized.
- */
- void glResizeBuffersMESA( void )
- {
- GET_CONTEXT;
- CHECK_CONTEXT;
- (*CC->API.ResizeBuffersMESA)( CC );
- }
-
-